Arsenal & Armory Guide

Weapons, Firearms & Rods Tier List

Combat is half the game in How to Fish. Master weapon upgrade paths, anvil blade sharpening, and learn why replacing your starter rod with the Pull Back Rod is mandatory for mid-game survival.

TIER S • GAME-CHANGERUnlocked on Forest Island ($250)

The Pull Back Fishing Rod

The single most important equipment upgrade in the game. Unlike the fragile starter Crab Rod, the Pull Back Rod features 3-stage charge tension, hooks every predator and boss, and flings catches 15 meters into the air for massive Trickshot & Multiplier bonuses.

✓ Infinite Line Tension✓ Launches Fish 15m+ High✓ Required for Bosses
Pull Back Rod In Action
Pull Back Rod In Action

Complete Arsenal Roster

Pull Back Fishing Rod
Tier SFishing RodForest Island (Shop)

Pull Back Fishing Rod

Damage Output:N/A (Casting & Flings)
Ammunition Cost:None
Key Strengths:
  • The undisputed BEST rod in the entire game
  • Capable of hooking every single creature, shark, and boss
  • Launches hooked catches 10-20m into the air for massive airborne multipliers
Upgrade Mechanics:

Purchased for $250. Max tension reel upgrades available at Volcano Lab. 3-stage charge indicator with audio chime at peak throw.

Tactical Verdict:

Essential must-buy as soon as you step foot on Forest Island. Replace your starter Crab Rod immediately.

Submachine Gun (SMG)
Tier SAutomaticForest Island / Desert

Submachine Gun (SMG)

Damage Output:High DPS (28 dmg/bullet, 850 RPM)
Ammunition Cost:9mm Ammo ($10 per 50 rounds)
Key Strengths:
  • Highest burst DPS for shredding unarmored boss phases
  • Super fast reload and high mobility while firing
  • Inexpensive ammunition available at every island outpost
Upgrade Mechanics:

Extended Mag (+20 rds), Recoil Compensator, Laser Sight. Enables 'Bullet Hover Tech' to keep fish floating in mid-air.

Tactical Verdict:

The absolute best all-around weapon for general gameplay and boss shredding from Island 2 all the way to endgame.

Tactical Assault Rifle (AR)
Tier SAutomaticDesert Island (Gunsmith)

Tactical Assault Rifle (AR)

Damage Output:Very High (48 dmg/bullet, 600 RPM)
Ammunition Cost:5.56mm Ammo ($18 per 40 rounds)
Key Strengths:
  • Pinpoint mid-to-long range accuracy
  • High stagger force against lunging sharks
  • Consistent headshot multiplier bonus (2.5x)
Upgrade Mechanics:

ACOG 3x Scope, Suppressor (Bonus Stealth Multiplier), Heavy Barrel

Tactical Verdict:

The king of versatility. Delivers reliable damage across every combat scenario in the second half of the game.

High-Caliber Heavy Sniper
Tier ARifleRocks Island (Tackle & Arms)

High-Caliber Heavy Sniper

Damage Output:Massive (320 dmg/shot, Bolt-Action)
Ammunition Cost:.50 Cal Ammo ($25 per 10 rounds)
Key Strengths:
  • Essential for defeating the high-altitude Albatross boss
  • Guarantees 1-shot kills on almost all non-boss fish for instant 'Snipe Multiplier'
  • Can pierce through rocky terrain and obstacles
Upgrade Mechanics:

Variable Thermal Scope, Quick-Chamber Bolt, Armor-Piercing Rounds

Tactical Verdict:

A mandatory situational powerhouse. Keep this in your secondary slot for boss fights and long-range trickshots.

Sharpened Combat Knife
Tier AMeleeStarter Island (Lighthouse Anvil)

Sharpened Combat Knife

Damage Output:Tier 1: 25 dmg -> Tier 3: 75 dmg
Ammunition Cost:Free ($0)
Key Strengths:
  • Zero ammo cost, infinite uses
  • Quick light slashes give fast attack speed
  • Bonus 2.0x 'Clean Fillet' cash multiplier on melee kills
Upgrade Mechanics:

Sharpen at any blacksmith anvil using 1 Whetstone or $30. Prevents attacks from bouncing off crab chitin.

Tactical Verdict:

Your faithful starting tool. Sharpen it to Tier 2 immediately at the Lighthouse to prevent hits from bouncing off crabs.

Double-Barrel Combat Shotgun
Tier BHandgunForest Island (Cabin)

Double-Barrel Combat Shotgun

Damage Output:Heavy Close Range (180 dmg pellet burst)
Ammunition Cost:12 Gauge Shells ($15 per 20 rounds)
Key Strengths:
  • One-shots mid-air airborne fish effortlessly with wide spread
  • Best weapon for seagull farming (clears 5 seagulls in 1 shot)
  • High stagger against aggressive charging sea predators
Upgrade Mechanics:

Choke Tube, Sawed-off Barrel for wider aerial spread

Tactical Verdict:

The most satisfying trickshot finisher and anti-seagull pest control firearm in the early-to-mid game.

Dynamite & Heavy Harpoon RPG
Tier BExplosiveDesert (Dynamite) / Volcano (RPG)

Dynamite & Heavy Harpoon RPG

Damage Output:Extreme Area-of-Effect (450 - 900 AOE)
Ammunition Cost:Dynamite Sticks ($40 each) / Rockets ($80 each)
Key Strengths:
  • Can wipe out entire schools of swarming fish in one explosion
  • Triggers the massive 'Aerial Splatter' 3.5x cash multiplier
  • Destroys breakable secret cave walls on Desert and Volcano islands
Upgrade Mechanics:

Proximity Detonators, Blast Radius Extenders

Tactical Verdict:

High risk, hilarious high reward. Perfect for speedruns and clearing cave blockades.

The Blacksmith Anvil Sharpening Mechanic

In How to Fish, knife durability does not break the weapon; instead, dull knives deal 90% reduced damage against shelled enemies like King Crabs and Spider Crabs.

Tier 1 Blade (Starter)

25 Damage

Effective only against Minnows and Beach Clams.

Tier 2 Whetstone Sharp

50 Damage

Pierces King Crab chitin and Spider Crab leg joints.

Tier 3 Obsidian Edge

75 Damage + 2.0x Melee Mult

Unlocked at Volcano Island anvil. 1-shots regular fish.