HowToFish.quest
Arsenal & Armory Guide

How to Fish Weapons Tier List & Best Rod Guide

Combat and marksmanship are half the game in How to Fish. Master weapon upgrade paths, anvil blade sharpening, and learn why replacing your starter rod with the Pull Back Rod is mandatory for mid-game survival and infinite gold multipliers.

Quick Answer • Featured SnippetWeapon & Rod Meta Verdict

What is the Best Weapon and Fishing Rod in How to Fish?

In How to Fish, the undisputed meta loadout is the Pull Back Fishing Rod ($250) paired with the Submachine Gun (SMG) ($450). This combination allows you to hook any apex predator, launch it 15 meters skyward, and maintain bullet-hover skeet juggles to achieve 7.0x+ gold trickshot multipliers:

S-TIER FISHING ROD$250

Pull Back Fishing Rod

Bought on Forest Island. Eliminates line breaks with 3-stage charge tension, hooks all apex bosses, and flings catches skyward for skeet shooting.

S-TIER FIREARM$450

Submachine Gun (SMG)

Rapid 30-round 9mm magazine creates an anti-gravity bullet hover trap. Suspends airborne fish to stack multipliers past 7.0x effortlessly.

EARLY GAME MELEEBeach Anvil

Tier 2 Sharpened Knife

Hone starter blade on beach anvil to unlock +100% melee damage against sea monsters and the 2.0x Clean Fillet cooking payout bonus.

TIER S • GAME-CHANGERUnlocked on Forest Island ($250)

The Pull Back Fishing Rod

The single most important equipment upgrade in the game. Unlike the fragile starter Crab Rod, the Pull Back Rod features 3-stage charge tension, hooks every predator and boss, and flings catches 15 meters into the air for massive Trickshot & Multiplier bonuses.

✓ Infinite Line Tension✓ Launches Fish 15m+ High✓ Required for Bosses
Pull Back Rod In Action
Pull Back Rod In Action

Complete Arsenal Roster

Pull Back Fishing Rod
Tier SFishing Rod • Forest Island (Shop)

Pull Back Fishing Rod

Damage Output:N/A (Casting & Flings)
Ammunition Cost:None
Key Strengths:
  • The undisputed BEST rod in the entire game
  • Capable of hooking every single creature, shark, and boss
  • Launches hooked catches 10-20m into the air for massive airborne multipliers
Upgrade Mechanics:

Purchased for $250. Max tension reel upgrades available at Volcano Lab. 3-stage charge indicator with audio chime at peak throw.

Tactical Verdict:

Essential must-buy as soon as you step foot on Forest Island. Replace your starter Crab Rod immediately.

Submachine Gun (SMG)
Tier SAutomatic • Forest Island / Desert

Submachine Gun (SMG)

Damage Output:High DPS (28 dmg/bullet, 850 RPM)
Ammunition Cost:9mm Ammo ($10 per 50 rounds)
Key Strengths:
  • Highest burst DPS for shredding unarmored boss phases
  • Super fast reload and high mobility while firing
  • Inexpensive ammunition available at every island outpost
Upgrade Mechanics:

Extended Mag (+20 rds), Recoil Compensator, Laser Sight. Enables 'Bullet Hover Tech' to keep fish floating in mid-air.

Tactical Verdict:

The absolute best all-around weapon for general gameplay and boss shredding from Island 2 all the way to endgame.

Tactical Assault Rifle (AR)
Tier SAutomatic • Desert Island (Gunsmith)

Tactical Assault Rifle (AR)

Damage Output:Very High (48 dmg/bullet, 600 RPM)
Ammunition Cost:5.56mm Ammo ($18 per 40 rounds)
Key Strengths:
  • Pinpoint mid-to-long range accuracy
  • High stagger force against lunging sharks
  • Consistent headshot multiplier bonus (2.5x)
Upgrade Mechanics:

ACOG 3x Scope, Suppressor (Bonus Stealth Multiplier), Heavy Barrel

Tactical Verdict:

The king of versatility. Delivers reliable damage across every combat scenario in the second half of the game.

High-Caliber Heavy Sniper
Tier ARifle • Rocks Island (Tackle & Arms)

High-Caliber Heavy Sniper

Damage Output:Massive (320 dmg/shot, Bolt-Action)
Ammunition Cost:.50 Cal Ammo ($25 per 10 rounds)
Key Strengths:
  • Essential for defeating the high-altitude Albatross boss
  • Guarantees 1-shot kills on almost all non-boss fish for instant 'Snipe Multiplier'
  • Can pierce through rocky terrain and obstacles
Upgrade Mechanics:

Variable Thermal Scope, Quick-Chamber Bolt, Armor-Piercing Rounds

Tactical Verdict:

A mandatory situational powerhouse. Keep this in your secondary slot for boss fights and long-range trickshots.

Sharpened Combat Knife
Tier AMelee • Starter Island (Lighthouse Anvil)

Sharpened Combat Knife

Damage Output:Tier 1: 25 dmg -> Tier 3: 75 dmg
Ammunition Cost:Free ($0)
Key Strengths:
  • Zero ammo cost, infinite uses
  • Quick light slashes give fast attack speed
  • Bonus 2.0x 'Clean Fillet' cash multiplier on melee kills
Upgrade Mechanics:

Sharpen at any blacksmith anvil using 1 Whetstone or $30. Prevents attacks from bouncing off crab chitin.

Tactical Verdict:

Your faithful starting tool. Sharpen it to Tier 2 immediately at the Lighthouse to prevent hits from bouncing off crabs.

Double-Barrel Combat Shotgun
Tier BHandgun • Forest Island (Cabin / Mission: Shotgun Fishing Mission)

Double-Barrel Combat Shotgun

Damage Output:Heavy Close Range (180 dmg pellet burst)
Ammunition Cost:12 Gauge Shells ($15 per 20 rounds)
Key Strengths:
  • Obtained via the Shotgun Fishing Mission
  • One-shots mid-air airborne fish effortlessly with wide spread
  • Best weapon for seagull farming (clears 5 seagulls in 1 shot)
  • High stagger against aggressive charging sea predators
Upgrade Mechanics:

Choke Tube, Sawed-off Barrel for wider aerial spread. Acquisition & Item Retrieval: Obtained through the 'Shotgun Fishing Mission' (exact pickup coordinates and price unverified). Submerged weapons and items in water are indicated by a floating white dot marker on the surface; missing white dots is a reported rendering issue in certain graphical configurations.

Tactical Verdict:

High-impact close-range burst weapon from the Shotgun Fishing Mission. If submerged in water, look for the floating white dot surface marker.

Dynamite & Heavy Harpoon RPG
Tier BExplosive • Desert (Dynamite) / Volcano (RPG)

Dynamite & Heavy Harpoon RPG

Damage Output:Extreme Area-of-Effect (450 - 900 AOE)
Ammunition Cost:Dynamite Sticks ($40 each) / Rockets ($80 each)
Key Strengths:
  • Can wipe out entire schools of swarming fish in one explosion
  • Triggers the massive 'Aerial Splatter' 3.5x cash multiplier
  • Destroys breakable secret cave walls on Desert and Volcano islands
Upgrade Mechanics:

Proximity Detonators, Blast Radius Extenders

Tactical Verdict:

High risk, hilarious high reward. Perfect for speedruns and clearing cave blockades.

Handheld Navigation Radar ($10)
Tier SFishing Rod • Starter Island (Lighthouse Keeper)

Handheld Navigation Radar ($10)

Damage Output:N/A (Navigational Radar)
Ammunition Cost:None ($10 One-Time Purchase)
Key Strengths:
  • Essential navigation tool purchased early for $10 from the Lighthouse Keeper
  • Enables viewing navigational bearings to reach other islands
  • Inexpensive $10 utility required before setting sail
Upgrade Mechanics:

Purchased for $10 from the Lighthouse Keeper. Handheld device used to track island coordinate bearings during open-sea navigation.

Tactical Verdict:

Basic handheld radar purchased from Lighthouse Keeper for $10 (Source: Sportskeeda guide). Note: must be actively held in hand to navigate, occupying your weapon slot.

The Blacksmith Anvil Sharpening Mechanic

In How to Fish, knife durability does not break the weapon; instead, dull knives deal 90% reduced damage against shelled enemies like King Crabs and Spider Crabs.

Tier 1 Blade (Starter)

25 Damage

Effective only against Minnows and Beach Clams.

Tier 2 Whetstone Sharp

50 Damage

Pierces King Crab chitin and Spider Crab leg joints.

Tier 3 Obsidian Edge

75 Damage + 2.0x Melee Mult

Unlocked at Volcano Island anvil. 1-shots regular fish.

Trickshot Meta

Weapon Airborne Performance & Juggling Metrics

Simulate Airborne Multipliers
WeaponDPS / BurstAirborne Bullet HoverOptimal RangeTrickshot Synergy
Submachine Gun (SMG)320 DPS (30 Rds)4.5 Seconds (Continuous Juggle)Close to Mid (5 - 15m)S-Tier (Max Multiplier)
Pump Action Shotgun300 Burst PelletsInstantaneous (Skeet Blast)Point Blank (1 - 6m)A-Tier (Fast Clears)
Lever-Action Hunting Rifle180 Precision HitSingle Precision ShotLong Range (15 - 45m)2.0x No-Scope Headshot
Heavy Harpoon Launcher450 Armor PierceTethers Catch to PlayerMid Range (10 - 25m)Volcano Boss Meta
Community Questions & Weapon Meta

Frequently Asked Questions: Weapons & Rods

What is the best fishing rod in How to Fish?

The Pull Back Fishing Rod ($250, purchased on Forest Island) is undeniably the best fishing rod. It replaces the starter Crab Rod, handles infinite line tension without snapping, hooks every predator and apex boss, and catapults catches 15 meters skyward for high multipliers.

What is the best firearm or weapon in How to Fish?

The Submachine Gun (SMG) ($450 on Desert Island) is the highest-utility firearm. Its rapid 30-round 9mm continuous spray utilizes a bullet-hover physics juggle that suspends hooked fish mid-air indefinitely, multiplying gold rewards up to 7.0x or higher.

How do you sharpen knives in How to Fish?

Knives can be sharpened using the Blacksmith Anvil located on Lighthouse Beach and Forest Island. Upgrading from the Starter Knife to Tier 2 grants +100% damage against hostile predators and activates the 2.0x Clean Fillet bonus whenever harvesting catches at campfires.